I eased out of hyperdrive with mild pangs of space-sickness. Too many dizzying rides through the waves of stretched starlight; too many juddering descents onto unknown worlds. My eyes, tired from scanning the systems for habitable planets, from gazing at landscapes both fertile and barren, from staring through the atmospheric haze of a hundred disappointments, now longed to rest once more on the soft, green grasses and gentle skies of Leura Falls.
Looming before me was a familiar sight – the unloved furnace of Fustung. Through the gaseous blur of this reddish sphere, I spied my destination – a massive waterworld, a super-Earth with ninety percent of its surface covered in blue ocean. It was here, on one of the many green islands which dotted the briny waters, that I was determined to make my home.
I pointed the nose around the apex of Fustung and punched in the pulse drive. One more bumpy skip through the asteroid belts and I would be home. As the planet lined up in my sights, the targeting computer locked on and planetary data began its read-out on the screen. At first I paid little attention to this, so that I was already familiar with this information. Then, taking another glance, I saw the planet’s name, and blinked: Injamiaogul.
I was shocked. Wasn’t this Leura Falls? Was I not in the right system? I checked the galactic charts to confirm my whereabouts, and there was no mistaking it: I was unquestionably in the Faren Sav system – a system in which I had discovered every planet and landed on their surface. What then was this other planet? There had been another water-world in the system – Three Sisters – was I mistaking the two? If so, why would its name have changed?
I pulled up abruptly, cutting the engine and bringing my ship to a barely perceptible drift. Turning in a circle, I visually scanned the system to see if my would-be home was elsewhere. Perhaps there been another planet here all along, hidden from line of sight by one of the others. I looked closely into the seemingly endless sphere of space that surrounded me, yet there was nothing; indeed, I could not see another water world at all. Leura Falls had somehow changed, yet Three Sisters had been erased from existence altogether.
I turned back to Injamiaogul, taking a closer look. Perhaps merely the name had changed, or the planet had reverted to its pre-discovery place-holder, which I could no longer recall. Perhaps if I flew down to the surface I would find things much as they been before and be free, once again, to name and claim the planet.
I kicked in the engine again and sped towards the surface. Upon closer approach, it was immediately clear that this was a different planet altogether. The colour of the islands had changed as well as that of the oceans, and my worst fears were confirmed when I broke through the upper atmosphere. Gone was the green grass and the swishing trees, gone were the docile grazing beasts I had spent some time studying. In its place was a lurid nightmare; a reddy, yellowy mess that felt wholly uninviting. I was, to say the least, gutted.
Such was my fate when I logged back into No Man’s Sky after its first major update – Foundation. The update has made significant changes to the algorithms that procedurally generate the planets, and, as a consequence, some have been re-generated from scratch altogether. The Foundation update had taken me by surprise – I was totally unaware of its release the day before I published my review of the original game, and was both shocked and excited upon discovering it.
Reading through the notes, it was clear that much had been altered, making the bulk of what I had written about game strategies worthless. This was, admittedly, a little frustrating, but such was the promise of the swathes of changes to the game, that I was keen to get stuck in. Having just written about the game, and thus being on something of a roll, it made sense to play through the new material and review it as quickly as possible. The update has introduced the ability to claim planets as a home-world and build bases on them, and so it was that, upon logging in, I warped hundreds of light years across space, back to my favourite planet, in order to begin laying the foundations of a galactic empire.
The loss of Leura Falls seemed a pretty rough fate. It never occurred to me that it might not be there anymore and thought I would always be free to return here. After all, weren’t our discoveries in No Man’s Sky supposed to have the integrity of a real discovery? That what we found would be there as long as the game’s servers continued to run? I felt so deflated that I was ready to give up there and then. How many other planets? Did the same fate await me in all the systems I had explored? It seemed logical to assume that this was the case. Why some and not others? The missing planets were still showing in my records; still listed as part of the Faren Sav system, yet they were no longer in the game world itself, certainly not as they were. It was only later that I noticed that all my discoveries on the surface – flora, fauna and mineral – had been erased from the planetary data.
My first thought was that this was only going to piss more people off. No Man’s Sky has, since its release, become a favourite whipping boy of gamers with accusations of fraud, dishonesty and deception circulating alongside a general anger at the lack of communication from the studio. Was this potentially going to cause another public relations nightmare for Sean Murray and Hello Games? As a fan of the game, I certainly hoped it wouldn’t, though I did feel let down on this score. I took a deep breath and put things into perspective. Okay, losing my favourite planet sucks, but if this is the price of having a much better game, I’ll be willing to wear it. There was, after all, a huge amount of new material and changes waiting to be explored. It was time to get stuck in.
Fortunately, the deletion of Leura Falls turned out to be a blessing in disguise. The tragedy of its destruction gave me pause. I didn’t want to found a base just anywhere, so I would need to find a suitable planet and this would take time. And anyway, what was the hurry? What was the rush to found a base? I had already learned to love No Man’s Sky for what it was – a game of exploration and discovery, of the freedom to visit quintillions of worlds, of the chance to sustain a restless, endless wandering. Settling down immediately might put an end to the joy of discovery. Could there possibly be anywhere near as much pleasure in construction and crafting as there was in discovering wholly new planets? Perhaps more importantly, I now at last had a real purpose to my quest; a real reason for this endless journey: to find a planet so utterly beautiful that I would actually want to live on it.
Thus began what can only be described as an epic journey across the cosmos. In three days I warped through more than thirty star-systems, flew through three black holes, caused the birth of a new star, visited more than a hundred planets, took part in numerous local conflicts, mined and traded millions of credits in minerals, and all the while I burned with a restless energy to find the perfect planet.
In retrospect, I can say this much; there is no such thing as the perfect planet. Yet there are many planets which are remarkable, indeed, jaw-droppingly beautiful, along with many that are, in their own sweet way, appalling. The new algorithms and the new designs in flora and fauna have expanded the richness and diversity of worlds in a welcome way. Water is more interestingly distributed on surfaces and can even be found in dry places, such as the squelchy floor of a rocky canyon on an otherwise parched planet. It pools in the lowlands in a wider range of depths; some lakes are so shallow they never even bother your knees.
All told, when it comes to planetary generation, the Foundation update is a huge improvement. In every other regard, it is practically a new game, very different in what it asks strategically and considerably better balanced. Nearly everything said before about mining and resources is now redundant, such is the manner in which they have been reworked: their frequency dramatically nerfed; the ability to mine them now contingent on technology; the range of elements significantly expanded; their distribution and appearance on the surface radically altered. They are also needed in new and more specific ways, along with being less interchangeable, as a source of recharging for example. Thus resources such as Plutonium and Thamium 9 become immensely valuable for survival, if not monetarily.
There is much more to be said, but I’ll save that for a review. This post is really a travelogue; a photographic journal of my desperate quest across time and space before settling on the planet Sollomyth. One of the great pleasures of No Man’s Sky is that it offers an immersive experience of travel at a time when, on account of having a two-year old son, I can’t easily go travelling. As a photographer, this game lets me shoot scenes I could never dream of framing, outside of being a citizen of some intergalactic empire. The gorgeous rendering of these incredible places is nostalgic in tone, born of a love of the dreamy visions that adorned the covers of space-race science fiction. Often, everywhere you look is a potential book-cover, a fine example of art by algorithm. And, while it ain’t exactly the real thing, this simulation is almost as good as a holiday, a key sign of which is that the photographs fill me with a similar, if less potent, form of nostalgia.